I debated even posting all this work but I guess it wouldn't hurt.
Back in 2016 I had an idea of making a Sonic Battle clone with new mechanics and online multiplayer. For those unware of what Sonic Battle is/was, it is a 3D fighting game on the GameBoy Advance that used 2D sprites to present their characters in a three dimensional battling arena. It still is one of it's kind, and a game I thoroughly enjoyed in my childhood, so naturally I thought bringing back this sort of style of fighter would be cool to see in an updated form, featuring characters from B,C+S as fighters instead of the Sonic The Hedgehog cast. (Check "Sancragow Character Design" on my portfolio for more information on B,C+S.)
The problem was that I couldn't seem to fully replicate the exact presentation and engine as the original, while the camera work proved to be yet a whole set of challenge in itself. I'm not a programmer and I couldn't seem to be able to properly convey to my hired help how this should look and play like.
Another aspect that took up my time was working with the sprite animator (if I recall correctly, he went by 'Magickbird' I believe - very talented and was quick in his delivery, I hope he continues to do what he does!) I drew some sketches of how I imagined the character's mannerisms and movements to be presented in sprite form and he did a very good job translating this.
I took charge of art direction and I made sure that my hired freelancers were paid on time and in full.
Eventually I decided to pull the plug as funding was starting to become costly and I miscalculated just how tedious and complex such a project would be. Sonic Battle had at least 10 playable fighters with their own unique movesets and sprite sheets, plenty of arenas and music to go along with it, several story modes, etc. I planned on having only a small fraction of this but even then it seemed like such a task would take quite some time, longer than the few months we had a small amount of progress to show for.
Nevertheless, this was my first venture in indie game development and I learned from my mistakes since then. (I hope.)